ESCAPE IS POSSIBLE [Devlog - Final Demo Available]

Show us your works in progress and request feedback

Post » Fri Nov 18, 2016 6:05 am

Decided to put out another quick update before focusing on ARENA mode. Here's the changelog:
*Faster bullet speed
*Thinner bullets
*Player health system
*Bloody screen when player is hurt
*Heavy breathing sound when player is hurt
*Enemy guards use predictive aim

These changes make the game much more immersive and the difficulty is both harder and easier at the same time with the new health system.
Here's a little GIF showing the changes! (the GIF is grainy due to having to optimize it's file size)
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Post » Sun Nov 20, 2016 6:00 am

An ARENA mode preview is now in game! Play the first wave of what will soon be many! Just follow this link : https://www.scirra.com/arcade/strategy-games/escape-is-possible-wip-12418 and go through the door to the ARENA!

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(screenshot from editor)
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Post » Mon Nov 21, 2016 1:42 am

Major update for the ARENA mode!

There are 4 waves of enemies before a final endless wave. Along with the ARENA now being fully playable there is also a leader board for the most enemy kills in the Arena!

Play now to earn your spot on the leader board!
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Post » Fri Nov 25, 2016 6:11 am

***OUTDATED***

I'd like to announce here that I've put Escape is Possible, in it's current state, on itch.io to play in browser. At this time the project is being developed into what is essentially a completely different game. The next time I post an update it will likely be announcing a demo release of the outcome of the transition of this project into a 'real game'. Until then, I'd like to say thank you for everyone who gave me feedback and has played the game on the Scirra Arcade :D

Here is the link to my itch.io profile to play the game there, or to watch for news on the development of the project:
Last edited by tallenwebdev on Fri Dec 02, 2016 4:29 pm, edited 2 times in total.
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Post » Fri Nov 25, 2016 11:35 am

Game is good, but I personally think the shadows are too dark.
Keep up the good work! :)
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Post » Sat Nov 26, 2016 12:50 am

Allen T wrote:Game is good, but I personally think the shadows are too dark.
Keep up the good work! :)

Thank you! I have an artist working with me now so the game will be getting some huge changes all across the board pretty soon :D
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Post » Wed Nov 30, 2016 8:27 pm

Want to let you guys know that development is still going strong :)
The project now has a great 2d artist involved, @WildRoosterGFX .
Here are some samples of the great work he is doing :)
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Post » Wed Nov 30, 2016 11:15 pm

I like how it's going so far, and that sprite above is pretty darn good! Are you going to use the version with or without the black outline? I personally like the one to the right a lot. :D
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Post » Thu Dec 01, 2016 2:16 am

Thank you @AceWay! We're actually going with the black outline on the left :? haha, thought it would work with backgrounds better :)
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Post » Fri Dec 02, 2016 7:58 am

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-------------0.0.12.0---------------
*Added water effect to blood pools (very small effect)
*Slightly expanded the Arena maze
*Introduction of a 'proper' menu
*Reduced how much damage bullets do to player, this makes the game more forgiving
*Changed music on the menu layout
*Menu music plays during levels as well, but at a lowered volume
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