ESCAPE IS POSSIBLE [Devlog - Final Demo Available]

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Post » Fri Jan 13, 2017 10:48 pm

AceWay wrote:Going great so far, I'm excited to see the in-game voice acting, keep it up man!

Thank you! I'm excited to see it too!
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Post » Sun Jan 15, 2017 5:32 am

Here's a link to the game's first YouTube video showcasing the new in game lighting system. Apologies for the poor quality in advance however.

https://www.youtube.com/watch?v=MRaq6MzXuTM
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Post » Sun Jan 15, 2017 8:07 am

The LIGHT UPDATE is here!

-------------0.0.17.0---------------
*High Quality Intro Video
*Introducing Lighting
-Square, cone, and circular lights
-Player flashlight
-Flashlight is toggle-able
*New Decor Assets
-blue truck asset
-lamp asset
-table/w paper asset
*New arena layout
*Enemy Awareness (only in Arena)
-Enemy LOS range increases if player flashlight is on
-Enemy LOS range increases if lights overlap player
-Enemy LOS cone increases to 360 if overlapping player flashlight
-On screen enemies 'hear' gunshots and move towards them
*Removed cheaters leader board
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Post » Wed Jan 18, 2017 1:27 am

New Camera and VOICE ACTING Preview here ---> HERE!!!
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Post » Wed Jan 18, 2017 7:24 pm

Preview of new characters! After getting this one I've placed orders for more with a fantastic artist on Fiverr.
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Post » Fri Jan 20, 2017 10:30 pm

Spec Ops incoming! Night vision on!
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Post » Sun Jan 22, 2017 11:46 pm

Here's a little concept piece for you guys!
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Post » Mon Jan 23, 2017 7:43 pm

Want to provide an update. My most recent accomplishment was taking the game from standard definition to full HD. I also did a lot of clean up with the games event sheets and unused objects. Now I am working on some custom camera movement, including zoom levels changing when the player enters buildings. Also I'm working on the transitioning to shared family behaviors for enemies.
Mean while, I have an artist working on some static objects for the game. After he completes those I will have him do some nice ground and floor textures.
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Post » Wed Jan 25, 2017 10:46 pm

Escape is possible is not just a shooter, while it's story is not yet developed.. I can tell you that there are going to be survival mechanics and a number of "open world" features..

Here's a little concept piece for you guys :)
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Post » Sat Jan 28, 2017 12:42 am

Art is comin together!
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