Eternal Nights [WIP]

Show us your works in progress and request feedback

Post » Wed Feb 04, 2015 10:39 pm

Hi developers and enthusiast,

I'm very excited to share my first game with you all and welcome any feedback on the current build of the game.

Thank you!

[Updated 05/02/2015]
https://dl.dropboxusercontent.com/u/767 ... index.html
Last edited by Shadowdawnz on Thu Feb 05, 2015 9:31 pm, edited 1 time in total.
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Post » Wed Feb 04, 2015 11:51 pm

Your link doesn't seem to be working.
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Post » Thu Feb 05, 2015 12:08 am

Burvey wrote:Your link doesn't seem to be working.


Apparently, Dropbox is down atm.
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Post » Thu Feb 05, 2015 1:20 am

It's working again.
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Post » Thu Feb 05, 2015 3:02 pm

Congrats on your first game, man!

I find it very hard to get into. The game is not very responsive, everything comes with a delay (like, for instance, when you press space, it takes almost 1-2 seconds until the character reacts). Also, you could maybe make the overall menu handling a little easier. Don't let players go out there without a weapon, it's dangerous out there! And save the setup so players don't have to re-setup it over and over.

I never got further than killing one zombie and I was frustrated since I went out there without even a stick multiple times. But I see where you are going with the design, I think it has quite a potential. Keep it up!
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Post » Thu Feb 05, 2015 3:40 pm

dhoeke wrote:Congrats on your first game, man!

I find it very hard to get into. The game is not very responsive, everything comes with a delay (like, for instance, when you press space, it takes almost 1-2 seconds until the character reacts). Also, you could maybe make the overall menu handling a little easier. Don't let players go out there without a weapon, it's dangerous out there! And save the setup so players don't have to re-setup it over and over.

I never got further than killing one zombie and I was frustrated since I went out there without even a stick multiple times. But I see where you are going with the design, I think it has quite a potential. Keep it up!


Thank you for your feedback. I'll make the changes you suggested.
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Post » Thu Feb 05, 2015 8:46 pm

Great start to things but +1 what dhoeke says. Can't wait to see where you take this. :)
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Post » Thu Feb 05, 2015 8:58 pm

PhoenixNightly wrote:Great start to things but +1 what dhoeke says. Can't wait to see where you take this. :)


Thank you PhoenixNightly! Sorry for sounding naive but how do I +1?

Also, what kind of frame rate are you guys getting when playing the game?
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Post » Thu Feb 05, 2015 11:28 pm

NP +1 just mean I agree with what Dhoeke stated :). Well for me I think now just IMO use the keyboard for movement and the mouse clicks for attack and block like left for attack right button for block. Because I get a bit finger tied if I want to attack and back up at the same time or block. Don't seem like the most conventional controls. That is what killed me from playing certain games when they strayed from the norm. Usually shift would be used for running. But that is just my opinion it easier for the user to play if it uses something they already learned. Maybe a pause screen so that they can see the controls whenever they need to.

Did you change something since I last played??
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Post » Fri Feb 06, 2015 3:15 am

Looks really cool, runs fine on my pc. Impressive weapon system too. The enemy AI is well done with nice path finding, I couldn't attack properly though. I think the next thing to focus on would be the attacks, less delay with a bigger hit box on the enemies maybe? Look forward to what you do with this, its very promising.
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