Eternal Step

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Post » Mon Aug 11, 2014 5:56 pm

Hi, OMWG's current project is Eternal step.

The game is a dungeon crawler loot based game going up a tower with 2d zelda style combat but with Darksouls and MMO aoe marker influence.

Heres a preview video:
https://www.youtube.com/watch?v=x2-rUN825vY

And a developer lets play buy the other guy phil:
https://www.youtube.com/watch?v=D9Hop27FPLI

Some screenshots of the game:
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Thanks for looking!
Last edited by mapmerry on Mon Nov 17, 2014 2:11 pm, edited 2 times in total.
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Post » Mon Aug 11, 2014 11:54 pm

Just pledged 4 pounds! Nice one, hope it meets it's goal.
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Post » Tue Aug 12, 2014 9:26 am

Looks really great!
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Post » Sun Aug 17, 2014 8:44 am

Thanks for the replies and the donation!
Will be adding the dagger weapons next for those that like the speedy type combat.
The other guy has managed to send the game to some Indy sites to get some game previews! Never had any of my games get anything like that before so it feels pretty awesome for me personally:

http://www.gamerscape.co.uk/article.php?p=138

http://indie-love.com/2014/08/15/kickstarter-eternal-step/
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Post » Mon Nov 17, 2014 2:20 pm

Update into what is being worked on. We have a development video showing some of the game and how it works:
https://www.youtube.com/watch?v=BN6hRfzpeyY

Some new tilesets for floors:
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Some of the new enemies:

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Post » Sat Dec 13, 2014 10:04 pm

Recently released a demo, new video and put it up on steam greenlight.


Demo can be found and downloaded here:
http://www.indiedb.com/games/eternal-step/downloads/eternal-step

Latest youtube video:
https://www.youtube.com/watch?v=ZbnJY3_bhBs

And I would be really thankful if you could give us a thumbs up on steam greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=353568355
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Post » Sun Dec 14, 2014 2:41 am

I like the art style
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Post » Fri May 29, 2015 11:15 am

Bit of a news update on the current status of the game.

Got greenlit and have been working towards getting the content done ready to release.

and some animations of newer enemies ingame:

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Post » Wed Jun 24, 2015 7:59 pm

okayy my type of game right here cant wait to play
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Post » Fri Jun 26, 2015 4:55 am

Artwork is fine, but the character art and scenery could use some shading. Shading can create the illusion of improved depth.
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