Ethanon Engine

Chat about anything not covered in these forums, but keep it civil!

Post » Tue Feb 09, 2010 6:30 pm

Just discovered it , it's a 2.5d game engine/editor , 2.5d in this case means that it uses 2d dynamic (and static) per-pixel lightning, and dynamic shadows. (using pixel and vertex shaders, normal maps etc.) It does what was been discussed in this topic :
[url:2xjylynn]http://www.scirra.com/forum/viewtopic.php?f=2&t=5457[/url:2xjylynn] and much more. There's a remaked chrono trigger scene made in the engine that looks awesome . Definitely worth a look :D
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Tue Feb 09, 2010 6:33 pm

ops forgot link sorry : [url:vhjmfvox]http://www.asantee.net/ethanon/[/url:vhjmfvox]
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Tue Feb 09, 2010 10:00 pm

Is it new?

Because the Forum is kinda dead...
B
3
G
3
Posts: 33
Reputation: 941

Post » Tue Feb 09, 2010 10:10 pm

It was released today
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Tue Feb 09, 2010 10:27 pm

Interesting. Do you think it has any particular advantages over Construct?

Also, it says it's open source but I can't find the code - looks like it was all deleted in revision 31. Odd...
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Wed Feb 10, 2010 12:53 am

Hum.. i used it a bit and by what i could see the only real advantage is the lights/shadow system , they're real-time in game end in editor too... Other than that comparing the scripting systems of Construct and Ethanon(it uses angel script) , Ethanon's scripting seems more powerfull since it's more integrated with the core engine (Gamespace lib/C++),almost like a wrapper, than python in Construct.
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Wed Feb 10, 2010 12:56 am

source code: (i think):
[url:3vcct50a]http://sourceforge.net/projects/ethanon/files/src_ethanonengine051beta.zip/download[/url:3vcct50a]
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Wed Feb 10, 2010 8:29 pm

I'm pretty sure this is doable in Construct, but editing wouldn't be as easy and events to keep everything in synch (with moving objects and all) would be hell.
Also, there would be VRAM issues, since I imagine any game using this technique would have to stream textures in-game (doubt they you can fit a whole level's textures in VRAM at once).


I had not seen this technique before, only imagined it and it looks much much better than I had imagined. With all this data you could even do SSAO, as it relies on normals and depth and that's all in there already. Moving objects near others would look awesome.

Edit: lots of people doing it, apparently
[url:29w7xxu2]http://www.youtube.com/watch?v=6F6JVZv2-k4[/url:29w7xxu2]
B
3
S
2
G
4
Posts: 1,445
Reputation: 4,665

Post » Wed Feb 10, 2010 8:48 pm

[quote="madster":22l4x21r]I'm pretty sure this is doable in Construct, but editing wouldn't be as easy and events to keep everything in synch (with moving objects and all) would be hell.
Also, there would be VRAM issues, since I imagine any game using this technique would have to stream textures in-game (doubt they you can fit a whole level's textures in VRAM at once).[/quote:22l4x21r]

Yeah, it is doable for lights and stuff. David made an example in the Discussion thread.

As for actual depth sorting on a pixel level using normal or heightmaps, that would require a change in the Construct renderer I believe. Dave and Ash said they were thinking about doing this for C2 iirc.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Wed Feb 10, 2010 10:16 pm

[quote="Ashley":zc6aruot]Interesting. Do you think it has any particular advantages over Construct?
[/quote:zc6aruot]

I liked the particle system because you could edit in realtime. That's really annoying in construct to edit such things as particles or plasma, because you need to start the layout every time to see the changes.

The UI is too confusing for me and the whole scripiting stuff too...
B
3
G
3
Posts: 33
Reputation: 941

Next

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 1 guest