I hope no one minds a bump.
I think a text-editor would be a great thing.
While it would be closer to coding, it should still be far enough removed therefrom - we would already be familiar with the "language" after the event editor, leaving only a minimal amount of syntax to learn. And it would still serve as an ideal concept prototyping platform.
If such a thing were added, it's not as if it would harm anyone - those who don't want to deal with text just wouldn't have use for the "Import text file" button or whatever.
[quote:10033szo]like XNA or Flash or something. After all, Construct is supposed to be for people who want to make games without coding. That's the whole purpose behind it[/quote:10033szo]
Construct is still easier to use than both, and, re: Flash, unfortunately, not all of us have the money to throw down on it. Also, I would like to point out that there are Python plug-ins for Construct. Apparently, typing can't be so
bad, and programming doesn't entirely replace Construct.
I've rewritten this post several times, as I can't seem to keep it from stretching uncomfortably long, but I would like finish with that, as a Starcraft mapper and modder, having dealt with a system remarkably similar to Events with their "Triggers'" Conditions and Actions and with animation script editing, I've moved from GUI to text twice, and like many score if not hundreds of others in that community, have never looked back (or in my case, only now, and only with great reluctance).
That last sentence probably seems a tad dramatic, but eh, it's how I write.
And I do believe it's entirely true.