Event Sheet Weirdness

For questions about using Classic.

Post » Fri Mar 18, 2011 5:54 am

I'm designing a platformer, and I'm attempting to use the "include event sheet" option to save some time and make the file size smaller.

But for some reason, when I get to my second layout, one event sheet (the one that controls character animation) doesn't work.

The event sheets of both layouts only contain "Include event sheet: Animation" and "Include event sheet: Level Basics", so I don't get why this is happening. Can someone help me figure out where I went wrong?

http://www.mediafire.com/?xcebsg2550544e4
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Post » Fri Mar 18, 2011 6:08 am

Don't use generic objects like MouseKeyboard multiple times. Go to layout 1, layout editor, select MouseKeyboard and in Properties/Common tick Global. Delete the second MouseKeyboard object on layout 2. That's it :)

(You worked with the object 'MouseKeyboard' in the 'Animations' event sheet, but the object on the second layout had the name 'MouseKeyboard2'. That in combination with the first MouseKeyboard object not being global caused the problem)
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