Events Construct 2 Can Handle

Discussion and feedback on Construct 2

Post » Wed Jul 17, 2013 7:41 pm

Anyone know how many events Construct 2 can handle efficiently at what resolution?

I just don't want to get ahead of myself when programming.

Mostly interested in Google Chrome with web GL.
B
41
S
20
G
18
Posts: 274
Reputation: 13,055

Post » Wed Jul 17, 2013 8:29 pm

This is probably what you are looking for: Don't waste your time..
B
24
S
9
G
7
Posts: 756
Reputation: 7,312

Post » Thu Jul 18, 2013 11:22 am

Rendering is pretty much limited by the GPU hardware. Events depend on precisely which events you use. A single event to loop a million times a frame would drag the framerate down, but 1000 simple events would still be nice and fast.
Scirra Founder
B
403
S
238
G
89
Posts: 24,654
Reputation: 196,145

Post » Thu Jul 18, 2013 3:20 pm

@AmpedRobot to give you some indication, apparently Super Ubie Land has 3500 events and it still runs very smoothly. As Ashley said, it's not he number of events that matter - just the way they are implemented.
B
92
S
31
G
24
Posts: 3,191
Reputation: 32,699

Post » Thu Jul 18, 2013 10:08 pm

Ok, thanks.

I did realize a bit after it was a highly loaded question which depends on the type of events.

But yes. It's great to know SC2 is fast.
B
41
S
20
G
18
Posts: 274
Reputation: 13,055


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 15 guests