Events Construct 2 Can Handle

Discussion and feedback on Construct 2

Post » Wed Jul 17, 2013 7:41 pm

Anyone know how many events Construct 2 can handle efficiently at what resolution?

I just don't want to get ahead of myself when programming.

Mostly interested in Google Chrome with web GL.
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Post » Wed Jul 17, 2013 8:29 pm

This is probably what you are looking for: Don't waste your time..
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Post » Thu Jul 18, 2013 11:22 am

Rendering is pretty much limited by the GPU hardware. Events depend on precisely which events you use. A single event to loop a million times a frame would drag the framerate down, but 1000 simple events would still be nice and fast.
Scirra Founder
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Post » Thu Jul 18, 2013 3:20 pm

@AmpedRobot to give you some indication, apparently Super Ubie Land has 3500 events and it still runs very smoothly. As Ashley said, it's not he number of events that matter - just the way they are implemented.
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Post » Thu Jul 18, 2013 10:08 pm

Ok, thanks.

I did realize a bit after it was a highly loaded question which depends on the type of events.

But yes. It's great to know SC2 is fast.
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