Example - Create an isometric playfield!

Get help using Construct 2

Post » Wed Feb 08, 2012 10:31 pm

Hey!

I've been doing some searches, and there's little info, or "research" on how to achieve basic isometric gameplay using C2.

*Edit: Basic form of isometric playfield has been achieved. Feel free to come with additions or thoughts!

**Edit: Submitted the example to the scirra arcade example section. Check it out!

Test it at the arcade and download .capx here


Era2012-02-10 12:22:34
B
35
S
12
G
9
Posts: 191
Reputation: 8,724

Post » Wed Feb 08, 2012 10:49 pm

To fix the collisions Add the "solid" behavior to "collisionhouse" and remove event 3.
B
91
S
31
G
98
Posts: 5,192
Reputation: 65,170

Post » Wed Feb 08, 2012 10:54 pm

Hah, easy as that. Thanks alot!

Any idea if this way of doing it might be troublesome if i started a project based around it?

B
35
S
12
G
9
Posts: 191
Reputation: 8,724

Post » Wed Feb 08, 2012 11:04 pm

The only tricky issue you may be the visual sorting of your objects if you have more than two overlapping.
B
91
S
31
G
98
Posts: 5,192
Reputation: 65,170

Post » Wed Feb 08, 2012 11:31 pm

Hmm true. I'll play around with it and post some results eventually :)
B
35
S
12
G
9
Posts: 191
Reputation: 8,724

Post » Wed Feb 08, 2012 11:41 pm

One of my future projects was going to experiment with this, so I'm looking forward to seeing what you come up with. Good luck!
B
20
S
9
G
6
Posts: 607
Reputation: 6,112

Post » Thu Feb 09, 2012 1:29 pm

great example, Era! Congrats!
B
50
S
16
G
7
Posts: 59
Reputation: 6,365

Post » Thu Feb 09, 2012 2:03 pm

This is awesome.
ImageImage
B
108
S
23
G
7
Posts: 1,062
Reputation: 12,683

Post » Thu Feb 09, 2012 2:04 pm

very nice indeed
B
44
S
23
G
13
Posts: 723
Reputation: 14,895

Post » Fri Feb 10, 2012 12:23 pm

Added new link, check it out at the Arcade!

Test it at the arcade and download .capx here
B
35
S
12
G
9
Posts: 191
Reputation: 8,724

Next

Return to How do I....?

Who is online

Users browsing this forum: bambang150 and 1 guest