Example - Create an isometric playfield!

Get help using Construct 2

Post » Wed Feb 08, 2012 10:31 pm

Hey!

I've been doing some searches, and there's little info, or "research" on how to achieve basic isometric gameplay using C2.

*Edit: Basic form of isometric playfield has been achieved. Feel free to come with additions or thoughts!

**Edit: Submitted the example to the scirra arcade example section. Check it out!

Test it at the arcade and download .capx here


Era2012-02-10 12:22:34
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Post » Wed Feb 08, 2012 10:49 pm

To fix the collisions Add the "solid" behavior to "collisionhouse" and remove event 3.
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Post » Wed Feb 08, 2012 10:54 pm

Hah, easy as that. Thanks alot!

Any idea if this way of doing it might be troublesome if i started a project based around it?

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Post » Wed Feb 08, 2012 11:04 pm

The only tricky issue you may be the visual sorting of your objects if you have more than two overlapping.
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Post » Wed Feb 08, 2012 11:31 pm

Hmm true. I'll play around with it and post some results eventually :)
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Post » Wed Feb 08, 2012 11:41 pm

One of my future projects was going to experiment with this, so I'm looking forward to seeing what you come up with. Good luck!
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Post » Thu Feb 09, 2012 1:29 pm

great example, Era! Congrats!
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Post » Thu Feb 09, 2012 2:03 pm

This is awesome.
ImageImage
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Post » Thu Feb 09, 2012 2:04 pm

very nice indeed
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Post » Fri Feb 10, 2012 12:23 pm

Added new link, check it out at the Arcade!

Test it at the arcade and download .capx here
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