Example - Create an isometric playfield!

Get help using Construct 2

Post » Mon Dec 17, 2012 9:02 pm

My little contribute for isometric game based at the work of Era https://dl.dropbox.com/u/7312517/isometrico04.capx
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Post » Mon Dec 17, 2012 9:03 pm

[URL][/URL]https://dl.dropbox.com/u/7312517/isometrico04.capx
sorry the link are here
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Post » Mon Dec 17, 2012 9:36 pm

@scaciga Thats pretty nice! Thanks for sharing.
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Post » Mon Dec 17, 2012 9:45 pm

I think it's better if you move the player levels, so if in the future you add any enemies they also move on levels and are not covered by the house.
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Post » Tue Dec 18, 2012 2:31 am

I'm going for an example , too ! Hope me luck !
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Post » Sat Jan 09, 2016 9:59 am

The capx file disappeared ..
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Post » Sat Jan 09, 2016 10:40 am

@jeromeenligne
jeromeenligne wrote:The capx file disappeared ..


It's over 3 years ago. The old Arcade is no longer with us.

It is likely it wouldn't work very well anyway with the latest C2 because of breaking changes and improvements.

The example from scaciga still works and may be helpful: https://dl.dropbox.com/u/7312517/isometrico04.capx
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Jan 10, 2016 7:32 pm

Thanks ^^
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Post » Thu Feb 11, 2016 7:39 pm

Can someone tell me how isometricplayer can overlap the collisionhouse sprite but cannot "walk" over it? Seems like just the bottom part of the isometric player colides with the collisionhouse sprite.
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