Example - Create an isometric playfield!

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Post » Thu Feb 11, 2016 7:39 pm

Can someone tell me how isometricplayer can overlap the collisionhouse sprite but cannot "walk" over it? Seems like just the bottom part of the isometric player colides with the collisionhouse sprite.
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Post » Thu Feb 11, 2016 8:55 pm

maxaud wrote:Can someone tell me how isometricplayer can overlap the collisionhouse sprite but cannot "walk" over it? Seems like just the bottom part of the isometric player colides with the collisionhouse sprite.


If you open the sprite "isometricplayer" and go to the colission poligon you will see why
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Post » Fri Feb 12, 2016 7:53 pm

Ah, for some reason I didn't even think of that. I appreciate it!
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