[quote="Psmith":176rtm3b]I was wondering if anyone can direct me to a sample of any game or portion of a game, created using Construct, that features backgrounds that are animated in portions, and that appear to merge seamlessly with foreground scenery. Parallax examples would be good, too.[/quote:176rtm3b]viewtopic.php?f=4&t=3729
[quote="Psmith":176rtm3b]Another thing I would love to see is a sample of a player character that appears to move in 3D space, (turning and getting smaller as he moves toward the background, larger when he moves toward the foreground, or "camera"). [/quote:176rtm3b]viewtopic.php?f=4&t=3452
[quote="Psmith":176rtm3b]Are these things possible to be accomplished without "scripting"?[/quote:176rtm3b]
By "scripting" I assume you mean creating events in the event sheet editor. In that case, then yes you can do parallax without events. Z sorting and scaling, no you cannot.
[quote="Psmith":176rtm3b]Would all the elements I mentioned be handled using "sprite" functions?[/quote:176rtm3b]