[quote:nfif0l48]You can also take a "slice" of the noise, or get the data from a single axis.http://dl.dropbox.com/u/666516/sea.cap
cool! This could be used in some 'pocket tanks' like games.
actually my first attempt at procedural generation was to make random terrain like what you did right now but i failed since all I was getting was blobs looking thingys.
In this I'm pasting more than 10000 '2x2' sprites on the canvas. Yes, I suck in optimization.
[quote:nfif0l48]Since your in a learning mood.....[/quote:nfif0l48]
I should probably use that in learning linked lists and search algorithms for my next test.