.exe professional

Discussion of tools and resources for game developers

Post » Sat Feb 15, 2014 9:48 am

@Kyatic
You are wrong,Anyone can execute it,it's in .exe format.
@BluePhaze thank you,I have been looking for a software like this for sometime now
@newt what does that signature mean?
I will not let you reach the sisters
Nature Forums
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Post » Sat Feb 15, 2014 4:38 pm

Just satire, on where I'm stuck at.
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Post » Wed Feb 26, 2014 3:54 am

I have developed some interesting workflow for creating standalone from HTML5 games that do not require any installation or registry mods. I benchmarked it on XP and Win7 and results were the same: it has 6X faster framerate than Adobe Air. So ironically I called it Helium :) The concept is very simple, yet effective and provide what you need. It ends up being not 100% perfect (the taskbar icon is a browser one) but everything else is ok. It plays full-screen and your game will run identically as in Chrome. Good for Windows only. If anybody is interested, let me know: exotyktechnologies -AT- gmail -DOT- com
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Post » Wed Feb 26, 2014 4:33 am

@nuganx

We already have a Chromium solution, and your post looks a bit like spam since its not on topic.
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Post » Wed Feb 26, 2014 4:54 am

I think I recall a mention of Helium on another forum, but long lost track of that posting.

newt is right NodeWebKit is pretty good, and personally most big games have DLL and many small indie games have DLL. This is just a small subejctive matter. Though personally I don'tthink your post sounds like spam :D. It's nice of you you to offer :)
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Post » Wed Feb 26, 2014 5:39 am

Check with @sqiddster as he seems to have gotten a windows installer for the Node-Webkit version of Airscape. You can see an example from his demo on this thread: https://www.scirra.com/forum/viewtopic.php?f=148&t=89820
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Post » Wed Feb 26, 2014 4:01 pm

I took, the time-out to write a tutorial howto make your node-Webkit project into an exe installer. You can find it listed underneath the Tutorial section here.
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