EXE wrapper for HTML5 - alpha test

Discussion and feedback on Construct 2

Post » Fri Mar 02, 2012 3:57 pm

Works well for me with windows vista. can't wait!
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Post » Fri Mar 02, 2012 4:17 pm

Win 7 Pro x64

Runs very well. Impressively, in fact. No issues / errors from start to finish.
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Post » Fri Mar 02, 2012 4:32 pm

Runs well here. Maybe some frame skipping but I can't really tell. Some effects like explosions, and the fire effect when the ships moves, have a translucent box around them. Don't know if this intended or not. Gave me the same error as HotGod the first time I closed it, but never again the other two times.

Must report that my attention span increased so much playing this as an EXE. Happy that a HTML5 game kept my attention for much more than a few seconds.

    Windows 7 64-bit Sp1
    Intel Core i3 CPU M370 @2.40GHz 2.40GHz
    4GB RAM
    Intel HD Graphics Core i3
    Latest drivers


This is promising.
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Post » Fri Mar 02, 2012 4:59 pm

Worked well for me too, 64 Bit windows 7 at 60 fps all time.
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Post » Fri Mar 02, 2012 5:17 pm

Perect here too. Fast load. Fast execution. Not sure if 60fps though. A text with fps would be helpful. Win7 x64. One question : How the game files will be embed ? In a folder ? Inside the EXE ? And how do you plan to make the export game as EXE ? Of course the best option would be a simple option on editor Export as EXE or something, that would package everything ?
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Post » Fri Mar 02, 2012 5:33 pm

WinXP SP3: Demo worked flawlessly.


[QUOTE=eyeliner] [QUOTE=Ashley]Please note: we may make this a licensed-only feature.[/QUOTE]
Don't. You can then enforce the "Made With Construct 2" splash screen like this to free users.
Tested in my work computer. dll issue, but game ran ok, sound and all. On close, there was an error message.[/QUOTE]

Please do make this a licensed only feature.
That way it might get a lot more polished. Thank You!

Played the demo from start to finish. YOU WIN!-at the 3rd or 4th try. Very addictive Space Blaster demo you have there. No DLL errors, game run very nice. Little sound lag at the beginning and there is development time to optimize speed. Awesomium is awesome!! Good that is still early. Awaiting any update on this front! Monetizing games will be a heck of a lot easier this way. :DD

Once we have compiled our first game EXE-s and its ready for donate or pre-purchase:
Protection against pirates could be effective by simply releasing a new version using new content every week. Crackers will get annoyed with frequent updates quickly. The idea is to try to make good updates so everyone wants to try the new features!

Very good news!!!!!! Thank You Scirra!!!!!mercy2012-03-02 17:36:57
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Post » Fri Mar 02, 2012 5:34 pm

Worked perfectly here, But I got an error message after closing the game
Win 7 x32
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Post » Fri Mar 02, 2012 5:41 pm

[QUOTE=VampyricalCurse] [..]
Must report that my attention span increased so much playing this as an EXE. Happy that a HTML5 game kept my attention for much more than a few seconds.
[..]
This is promising.[/QUOTE]

I forgot to add this too: watching Ashleys EXE wrapper run perfectly on my PC increased my Space-Blasting attention five-fold and gave so much hope! Armed with an EXE finally we can be serious game developers!! :D
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Post » Fri Mar 02, 2012 6:08 pm

Nice! I got a 'c2wrap.exe has stopped working' message upon closing as well, but it loaded quickly. The fps wasn't great on my machine either though - it was consistent, but no higher than maybe 30 fps.
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Post » Fri Mar 02, 2012 6:38 pm

60 fps all the time here...on win7 32,but i also got the "c2wrap.exe has stopped working" message...great tool anyway
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