EXE wrapper for HTML5 - alpha test

Discussion and feedback on Construct 2

Post » Sun Mar 04, 2012 6:11 pm

Awesome!! i tried the example it was slow little and also the image not alpha transparent well, when i close the game it show a problem with C2wrap.exe or something :).

Operating System
     MS Windows Vista Home Premium 32-bit SP2
CPU
     Intel Mobile Core 2 Duo T5800 @ 2.00GHz     46 C
     Merom 65nm Technology
RAM
     2.00 GB Dual-Channel DDR2 @ 332MHz (5-5-5-15)
Motherboard
     Dell Inc. 0U990C (Microprocessor)     47 C
Graphics
     Generic PnP Monitor (1280x800@60Hz)
     Mobile Intel(R) 965 Express Chipset Family
     Mobile Intel(R) 965 Express Chipset Family

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Post » Mon Mar 05, 2012 11:24 pm

[QUOTE=prinsukun] Awesome!! i tried the example it was slow little and also the image not alpha transparent well, when i close the game it show a problem with C2wrap.exe or something :).
[/QUOTE]

Exactly the same here. win7x64
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Post » Tue Mar 06, 2012 11:36 am

Tested, pretty much perfect on my Win 7 laptop, except for that odd alpha thing going on with certain objects, but otherwise, pretty much perfect.

I'm eager to see this properly implemented as an export!
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Post » Tue Mar 06, 2012 11:43 am

Worked perfectly for me on Win7 64bit, didn't notice any transparency issues either. Used up about 20% CPU, which sounds about right to me, so it looks promising overall!
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Post » Sun Mar 11, 2012 9:50 pm

Tried it, it works and seems stable. Awesome. =)

Edit:

Question.
[QUOTE=Ashley]Please note: we may make this a licensed-only feature.[/QUOTE]
do you mean as in if you have a Standard/Business license for C2, or a separate license for the wrapper?inkBot2012-03-12 01:00:31
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Post » Tue Mar 13, 2012 7:10 pm

Worked perfect on my system! I want this!! :)
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Post » Wed Mar 14, 2012 4:31 pm

Releasing the first beta version of the EXE wrapper is expected to add a boost in appearance of new C2 games. Can't wait!
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Post » Wed Mar 14, 2012 11:20 pm

[QUOTE=mercy] Releasing the first beta version of the EXE wrapper is expected to add a boost in appearance of new C2 games. Can't wait![/QUOTE]

@mercy: Appearance?
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Post » Thu Mar 15, 2012 1:39 am

I think he meant that more people will start switching to C2 and more C2 games will start appearing.

With the Exe wrapper and gamepad object, even though neither is actually done, I've pretty much switched over to C2 completely now.
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Post » Thu Mar 15, 2012 10:02 am

More C2 games appearing, because a lot of developers may want to try the new EXE wrapper.
Target platforms, like iphone, ipad, other mobile, arcade, kongregate etc. are good, especially if the compiled HTML5 can be more difficult to crack compared to the minifier.

An EXE game in this regard should be more difficult to crack. Also we should be able to implement new protection methods, like Ubisoft and Rocksteady Studios and others are doing. If the user has a pirated copy, the gameplay slightly changes, bugs appear, important items become unreachable, functions (like Batman gliding successfully) disappear.

Subtle checks, always renewed in your re-compiled game versions, scattered in the game code:
Like you meet an NPC and he randomly asks for a color or a codename and the consumer must give an answer in form of a code-word (like SSI did in the '90-s), received with the purchase.
New code-words are only sent to customers, at a regular interval, when you develop a new area in the game, which is accessible in the newest version of the game.

EXE also supposes we could maybe have some of C1-s hardware accelerated 2D effects, like plasma, lots of sprites and fancy blending modes and some safe graphics tricks.
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