More C2 games appearing, because a lot of developers may want to try the new EXE wrapper.
Target platforms, like iphone, ipad, other mobile, arcade, kongregate etc. are good, especially if the compiled HTML5 can be more difficult to crack compared to the minifier.
An EXE game in this regard should be more difficult to crack. Also we should be able to implement new protection methods, like Ubisoft and Rocksteady Studios and others are doing. If the user has a pirated copy, the gameplay slightly changes, bugs appear, important items become unreachable, functions (like Batman gliding successfully) disappear.
Subtle checks, always renewed in your re-compiled game versions, scattered in the game code:
Like you meet an NPC and he randomly asks for a color or a codename and the consumer must give an answer in form of a code-word (like SSI did in the '90-s), received with the purchase.
New code-words are only sent to customers, at a regular interval, when you develop a new area in the game, which is accessible in the newest version of the game.
EXE also supposes we could maybe have some of C1-s hardware accelerated 2D effects, like plasma, lots of sprites and fancy blending modes and some safe graphics tricks.