EXE wrapper for HTML5 - alpha test

Discussion and feedback on Construct 2

Post » Mon May 14, 2012 3:48 pm

@Black2key - they haven't announced anything yet I don't believe, so I don't know. Maybe you could ask them directly yourself.
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Post » Thu May 17, 2012 7:11 pm

@prinsukun Pokki is built on top of Chromium and requires WebGL to run games that use WebGL.

@inkBot, there is an audio bug in Chromium and it will be fixed when we update to the next version.

We place the icons in that area because we have the option for badges on the icons and notifications to pop up to bring the user back into the game. These work great for new in game messages or alerting the user when its their turn etc. We also enable full screen playback and have seen some great engagement metrics of double the time spent in the game when users play the desktop version of a game vs the web version. thekid2012-05-17 19:11:50
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Post » Sat Jun 09, 2012 11:28 pm

Great, some of the things i want for my games...hope it gets fully released as fast as possible. best way to protect your games a little bit better and make it offline playable for the people ;)

you used awesomium as base so it will support win/mac/lin right?
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Post » Tue Jun 19, 2012 9:44 pm

New version of Awesomium (1.7) final is coming out today (announced) !!!
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Post » Tue Jun 19, 2012 10:03 pm

@Kiyoshi - yep, we'll be checking that out ASAP!
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Post » Sun Jul 22, 2012 9:15 am

Hi
I want make a new game
I want to know "when does .EXE come to Construct 2"
please answer it
Thanks
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Post » Sun Jul 22, 2012 9:26 am

The next Construct 2 is supposed to feature .exe export. However, I expect it to be unpolished and as such buggy. I wouldn't rely on it for a few releases, until it is ironed out.

TL;DR - August, buggy at first.
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Post » Sun Jul 22, 2012 5:22 pm

And on top of that Ashley is waiting for the Awesomium guys to implement direct rendering to window. That may take ages or never happen at all :(
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Post » Sat Jul 28, 2012 11:35 pm

Have you tried anything else without success? Doesn't chromium embedded do this? I thought it had WebGL support also. I'm asking because it would be nice to have a wrapper that is only limited to the license conditions of the LGPL. And it works on mac and linux.
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Post » Sun Jul 29, 2012 11:50 am

@mcduck - last I tried Chromium Embedded it lacked any GPU acceleration and was quite buggy, so Awesomium really does look like a much better option. I think it's license terms are perfectly reasonable too - it's free until you've made $100k!
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