Execute indirect

Discussion and feedback on Construct 2

Post » Thu Jun 25, 2015 9:02 am

hey guys,

i've been looking into some new dx12 features, and i've noticed ExecuteIndirect method, that doesn't use
for loops or anything like that to draw objects. it just needs a table of all objects to be drawn at that moment
and simultaneously draws them all. performance goes whoooosh, like 9% at 90FPS

here's a link to post that i found, also i was wondering could that be converted to javascript and make drawing through webGL faster?

http://forums.guru3d.com/showpost.php?s ... ostcount=8
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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