EXEs and their DLLs

For questions about using Classic.

Post » Wed Mar 04, 2009 3:24 pm

Ok so tried to once again get an EXE running on my friend's computer as I had tried before

viewtopic.php?f=3&t=2325&p=17591&hilit=friend#p17591

after compiling an exe of my recent project I just started in .98.8 (stable) my friend couldnt run it on his computer. I tried putting it on my other computer and as long as I included the XAPOFX1_1.dll it worked perfectly. It had an additive effect and some sine behaviors and 8dir keyboard movement and ballbehavior with rotation behavior. Now when I sent my friend (lets call him steve friend is getting old) an empty direct x exe he could run it, no problem. Next, I sent him an EXE with a blue square sprite object. Also ran ok. Last but not least I sent Steve an EXE with the same blue square with 8 direction movement. BINGO- error! The error read that he needed a "1.csx" file. for some reason his computer, with much better specs than mine and up to date Direct X, can not run a game that uses a behavior. thats a bit strange, any clues on how I can get this fixed? He can run any recent games that require direct X and everything is fine, just the construct behavior exes fail. Windows Vista-likemine- and tons more vram. And what is the XAPOFX1_1.dll for?
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Post » Wed Mar 04, 2009 3:33 pm

XAPOFX1_1.dll is an XAudio2 DLL. It's installed by the latest DirectX update which he should have been prompted to do when running your game. Did he not see that message? Why did they not update DirectX instead of you sending them DLL files?

The 8 direction movement thing might be a configuration thing, I'll have a look.
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Post » Wed Mar 04, 2009 3:44 pm

Thanks for taking a look sir, I'll be back to check in like...13 hours... sleep and work is important >.<
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Post » Thu Mar 05, 2009 4:58 am

Sorry for the double post, should I put the .caps on the tracker and report this 1.csx bug thing?
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