Exoder - Devlog - PLAYABLE DEMO inside

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Post » Fri Jun 02, 2017 12:48 am

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Post » Fri Jun 09, 2017 4:00 am

Level three is shaping up to be a bit of a "Shmup" level. At certain parts in the stage you'll be able to fly around independently, though there will still be some platforming areas as well.

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Post » Tue Jun 13, 2017 3:11 pm

Looks good 👍I'm sure all the hard work will pay off 😀
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Post » Wed Jun 14, 2017 2:22 am

Interesting game but...how do we exit the game??
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Post » Fri Jun 16, 2017 6:43 am

A sample of some Level 3 enemies. (The hypno-eye knows all)

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@Cryptwalker Quitting back to the title screen is pretty self explanatory via the pause menu, but I assume you mean quit the game completely, in which case, oops, looks like I forgot to add a quit game option in the main menu, my bad : o...Good news though, hitting O on your keyboard will window the game so you can just close the whole thing down that way (pressing P will bring back fullscreen). Sorry for the confusion.
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Post » Sun Jun 25, 2017 11:38 pm

Some gifs from a more complete version of level three.

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Post » Tue Jul 04, 2017 3:39 am

Boss #3 - The Embryo

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Post » Mon Jul 10, 2017 11:48 pm

Level 3 tracks, not fully happy with the stage music, still feels messy.

https://soundcloud.com/vincent-guff/exoder-ost-cells

https://soundcloud.com/vincent-guff/exoder-ost-embryo
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Post » Thu Jul 20, 2017 3:29 am

Level 4 is a mess of slippery surfaces, insta-death crushing pillars and spikes, rotating platforms, falling stalactites and breakable ice bricks. Obviously it will be an ice themed level. Also another scrolling horizontal level, but going left this time.

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Post » Tue Jul 25, 2017 4:02 am

Level 4 rogues gallery.

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