Exoder - Devlog - PLAYABLE DEMO inside

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Post » Thu Oct 12, 2017 7:21 am

Some Level 6 gifs. The Second to last Level!

This level has a couple of gimmicks. First, it is another auto scrolling level, however it has much more vertical space, unlike the other levels which were only as tall as the screen itself. Also if you fall to the most bottom part of the level you will warp to the top and vice versa.

There are also portals which you can utilize to warp to specific spots, but don't warp until you see the warp spot otherwise you might warp off screen, to your death.

Second, the scroll speed is much faster than the other levels, there's even an enemy which if collided with will cause the screen to scroll even faster and anything short of a game over won't reset it.

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Obviously the enemies are still just collisions.
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Post » Sat Oct 21, 2017 6:53 am

A more complete look at the more refined version of level 6.

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This level is turning out really fun, the extra space hides lots of hidden paths and maybe a secret or two. ;)
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Post » Fri Nov 03, 2017 3:09 am

Boss 6

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And onward, to the final level.
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Post » Fri Nov 03, 2017 10:25 pm

This is easily one of the most interesting looking games I've come across this year.. perhaps the most interesting looking Construct game I've seen. I could just sit back and enjoy a full playthrough with the beautiful sounds. Bravo.
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Post » Fri Nov 17, 2017 2:04 am

Level Seven, the final Level! Well, the final "proper" level. The final Boss is planned to be a pretty big extravaganza with multiple stages in different places which will effectively be its own level.

The first unique thing about level seven that you'll notice is that the FOV is much smaller, giving the level a more cramped, claustrophobic feel. Its a level filled with dead-ends, tunnels, bugs that grab onto you and stifle your jumping and secrets...secrets which will tie into the second final Boss at the end of the level.

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Post » Sat Nov 25, 2017 8:20 am

Level Seven gifs with assets in place.

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Metroid elevator

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Post » Mon Dec 04, 2017 2:58 am

Boss Seven

So, this is the final boss... before the final boss.

It calls back to the previous Bosses and mimics their attacks, with a few twists.

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It's a tough fight and a bit of an endurance run, but fun fact, there's a way to skip the Boss entirely!

In level seven there are 9 glowing flies (Lumen flies) hidden around the stage, each one you collect will take off a peg of health from the boss before the fight even starts. What happens if you collect all nine? Welp.

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Boss is donzo

Now, onto the crescendo.
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Post » Mon Dec 04, 2017 6:16 am

The Lumen flies Easter egg and deployment at the start of the Boss fight are great, really nice call back to earlier parts of the game.
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