Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Mon Oct 20, 2014 10:59 pm

Superb news!


Ashley wrote:4. Make sure the EXE file is called nw.exe. For some reason it doesn't work if the executable file has a different name.


Renaming nw.exe is known issue when using native modules;
more info here: https://github.com/rogerwang/node-webkit/issues/199
Be nice until it's time to not be nice
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Post » Mon Oct 20, 2014 11:03 pm

Thank you very much @80bit for the super fast test!

Now... WANNA PLAY WITH THE NEW TOY, WANNA PLAY WITH THE NEW TOY!!! : ))

Image

(I'm done with stupid pictures, sorry about that. Won't happen until the next awesome C2 update)
Image | @AurelRegard on twitter
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Post » Tue Oct 21, 2014 1:36 am

Yay, thanks! Image
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Post » Tue Oct 21, 2014 1:54 am

I know what you mean, Im dying to just implement a thousands achievements RIGHT NOW haha :) gonna really try to involve the community on coming up with some cool ones for the big update. :)
Made Cosmochoria - www.cosmochoria.com
Made Slayaway Camp - www.slayawaycamp.com
Made Friday the 13th: Killer Puzzle - www.f13killerpuzzle.com
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Post » Tue Oct 21, 2014 3:42 am

Wow this is great! This means I need to speed up my game development!! Never thought this will be available earlier than expected, awesome!!
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Post » Tue Oct 21, 2014 5:42 am

This is awesome news! Super excited about this, very nice work!
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Post » Tue Oct 21, 2014 9:19 am

Wonderful! That's very good news for the communty!
Great job!
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Post » Tue Oct 21, 2014 9:22 am

wonderful, now I can drop my plans to porting it as an node plugin with separate C2 API :)
All from first hand and working good so far.
*Need to find time to complete the development of my game now*
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Post » Tue Oct 21, 2014 10:04 am

Nice!! Just in time for me too, now I can add achievments + cards to my game for the next update. Thanks so much @Ashley!
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Post » Tue Oct 21, 2014 12:53 pm

So remember this is "experimental" status, but I guess if everything is working smoothly and there are no problems at all then you could go ahead and ship it. Personally I'd be cautious and run a limited-scale beta and seek out feedback from players to make sure there aren't any edge cases where it's not working that we need to go back and sort out with the plugin or greenworks itself. But glad to see it's well received :)
Scirra Founder
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