Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Sun Oct 18, 2015 3:06 pm

For the moment, I'm able to run a project with NW12.0 + greenworks 0.4 without black screen and with following feature:
-condition Steam API is available
-expression steam account ID
- expression steam screen name
- expression steam current user's steam level
works both with win32 and win64

Currently working on steam ActiveAchievement
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Post » Sun Oct 18, 2015 4:27 pm

Go @MadSpy!
A big fan of JavaScript.
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Post » Sun Oct 18, 2015 5:07 pm

I have tried the greenwork update by @MadSpy now. And it works like a charm!

I now have achievements, overlay, full gamepad support and no lag at all with NW12 and madspy's modified greenworks 0.4 plugin.

Fantastic to finally have this fixed :D

Thank you MadSpy!
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Post » Sun Oct 18, 2015 5:41 pm

this looks great!
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Post » Sun Oct 18, 2015 6:46 pm

Ok activeachievement action works, thanks to Anonnymitet for all (live) tests with his final product.

@Ashley : could you allow me to change your greenworks plugin? (and update your guideline)
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Post » Sun Oct 18, 2015 7:01 pm

@Ashley Would be awesome if we could update the plugin with MadSpy's update so we can fix our steam games ASAP :)
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Post » Sun Oct 18, 2015 11:31 pm

I will release it as soon as @Ashley gives me permission to post this "unofficial" (for the moment) plugin. It should solve most steam problems
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Post » Mon Oct 19, 2015 12:06 am

MadSpy wrote:I will release it as soon as @Ashley gives me permission to post this "unofficial" (for the moment) plugin. It should solve most steam problems


There shouldn't be a problem in releasing it in plugins forum, as there are already quite a few modded plugins in there.
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Post » Mon Oct 19, 2015 2:46 am

megatronx wrote:
MadSpy wrote:I will release it as soon as @Ashley gives me permission to post this "unofficial" (for the moment) plugin. It should solve most steam problems


There shouldn't be a problem in releasing it in plugins forum, as there are already quite a few modded plugins in there.



Nice that he is asking. Ashley made a post saying that he did not want people to do this.
please-do-not-adjust-official-plugins-or-behaviors_t71650

Hope he OK with it. I really want to use this soon.
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Post » Mon Oct 19, 2015 5:00 am

@MadSpy is right to be cautious about introducing an unofficial port of a beta plugin. Now @Ashley has the option of simply including these changes into the official plugin and we all win official c2 support for its functionality. I doubt that a wait of an extra couple of days will prove catastrophic after a year of this plugin being beta.

If c2 is to have credibility as a professional game development software then support for things like Steam api is a necessary burden for Scirra to carry, IMO.
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