Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Sat Nov 07, 2015 6:53 pm

Alright, I'm sure I did something wrong here, but I'd like to figure it out. After completing the build I encounter this error when I try to boot it from Steam:

Problem Event Name: APPCRASH
Application Name: nw.exe
Application Version: 0.0.0.0
Application Timestamp: 549fab53
Fault Module Name: nw.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 549fab53
Exception Code: 80000003
Exception Offset: 000e0150
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 4105
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


If I go to the local files and run the game it runs perfectly, so I could just be doing something wrong on the steam side. Has anyone else experienced a similar issue?
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Post » Sun Nov 08, 2015 1:02 pm

Awesome, I'll be eagerly awaiting this!
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Post » Fri Nov 13, 2015 11:20 pm

Literally can't wait for the updated GreenWorks and NW0.13.a5 support! :D
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Post » Sun Dec 06, 2015 8:26 am

I can't install this c2addon (construct 2 R216)
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Post » Sun Dec 06, 2015 7:13 pm

MrMegawatts wrote:I can't install this c2addon (construct 2 R216)

In the near future we can expect an update for this and maybe the integration into the software as well.
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Post » Thu Dec 10, 2015 3:33 pm

Greenworks works fine for me on Windows, but even after following instructions and trying different combinations of versions, I have yet to get it working on Mac and Linux. Has anyone managed to get it working on these platforms? If so, I would love some information on exactly what I need to do.

I would wait for the new version of the plugin, but my game's release date is fast approaching.
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Post » Sat Dec 12, 2015 7:22 pm

SketchyLogic wrote:Greenworks works fine for me on Windows, but even after following instructions and trying different combinations of versions, I have yet to get it working on Mac and Linux. Has anyone managed to get it working on these platforms? If so, I would love some information on exactly what I need to do.

I would wait for the new version of the plugin, but my game's release date is fast approaching.

What version of c2 do you have?
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Post » Sat Dec 12, 2015 8:30 pm

206. I'm using version 0.3 of Greenworks so I can use the jankless 10.5 version of Node Webkit.
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Post » Sun Dec 13, 2015 3:20 pm

I did some testing and I realized that does not work in NW 0.13+ when I export the game with the plugin even without having any event, the game is just the black screen.

Waiting for new versions of the plugin.
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Post » Wed Dec 16, 2015 6:26 am

Fantastic! Looking forward to the updated plugin, hopefully it's coming soon!

Where are we currently at with compatability? Are the latest versions of everything working together (greenworks plugin, r218, NW.js 0.13.0-alpha6, Steamworks SDK v1.35)?
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