Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Wed Jun 22, 2016 8:25 pm

@irbis, the scirra team appear to have no interest in developing a unique steam plugin because - this Greenworks based plugin will always be tied to the progress of the source files (based on github). @MadSpy has been working on his plugin (in your link) since Oct 15; I was fortunate enough to be in a position to test some of his work back then on my game, and it was great to see what he could do and what he has done since. I know that there are more good things to come in the near future, so I personally think that his asking price is very reasonable considering the support guarantee he is offering. Providing any game you create is better than the 'average' game to be found on the scirra arcade then you'll make the cost back many times over.
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Post » Wed Jun 22, 2016 10:22 pm

It's also good and sad news. Good that MadSpy managed to get his plugin out and now we have a working solution (I'm just assuming from the comment on the plugin's page and from this topic, I haven't tried it myself). The sad part is that it should be Scirra's job to make an official plugin to support the most popular game market on PC that will probably bring more developers and also satisfies existing ones.

@Ashley , can you please tell us the state of the official plugin? Can we expect it in the near future?
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Post » Thu Jun 23, 2016 5:06 am

glerikud wrote:It's also good and sad news. ...The sad part is that it should be Scirra's job to make an official plugin to support the most popular game market on PC that will probably bring more developers and also satisfies existing ones.


I totally agree. @MadSpy and I discussed this at length before he started work on the plugin he's now selling - after it became apparent that this scirra plugin was only ever going to be a port of the Greenworks plugin from github. We thought that being dependent on a free 3rd party project/plugin would not offer the security that steam devs would want (in the year to Oct 15 we had already seen some shocking nw.js changes) and the addition of more feature would depend on this also...
Last edited by Colludium on Thu Jun 23, 2016 8:17 am, edited 1 time in total.
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Post » Thu Jun 23, 2016 8:03 am

Some people might think that the inofficial plugin by MadSpy is a bit expensive. But they have to understand that he has worked for months on this plugin and the number of Steam developers on C2 are few in number. Which means that he won't sell too many copies. Especially when the license is for life so you only pay once and can use it for all future games.

So that is why the price is what it is. Otherwise it would be huge amount of work for almost nothing. And as @Colludium said. If your game is good enough for Steam then you'll have your 80$ back in notime after release.
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Post » Tue Jul 05, 2016 8:21 pm

xanxion wrote:I just get a black screen when i try to add the greenworks plugin and launch the game. Its like, its not loading the game but just opens a black screen :/


I'm also getting this issue. I have installed the plugin, added the dll to the package.nw, and the text file with the app id. Logged into steam, downloaded beta branch, and I get a black screen. Seems like it's still getting a java error, only not reporting it, since it's an exported build.

Has anyone had luck fixing this issue?
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Post » Mon Jul 11, 2016 6:07 pm

Black screen on greenworks-0.13.0 + nwjs 0.15 + steamworks 1.37.
I am frustrated.
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Post » Mon Jul 11, 2016 6:21 pm

rasulmono wrote:Black screen on greenworks-0.13.0 + nwjs 0.15 + steamworks 1.37.
I am frustrated.


Greenworks is only for nw13 not for nw15
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Post » Mon Jul 11, 2016 7:22 pm

MadSpy wrote:Greenworks is only for nw13 not for nw15

Black screen anyway (just reinstalled nw).
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Post » Mon Jul 11, 2016 7:27 pm

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Post » Mon Jul 11, 2016 7:42 pm

Are you in preview?
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