Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Tue Jul 12, 2016 10:02 am

Silverforce wrote:Steam overlay works for me (AMD GPUs apparently do not have an issue with it), but NV GPUs may or may not work, it's a bit random.

I'm sorry, but what exactly should I do in construct's events to activate overlay?
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Post » Tue Jul 12, 2016 10:28 am

rasulmono wrote:
Silverforce wrote:Steam overlay works for me (AMD GPUs apparently do not have an issue with it), but NV GPUs may or may not work, it's a bit random.

I'm sorry, but what exactly should I do in construct's events to activate overlay?


Absolutely nothing.

But you need to add this

"--in-process-gpu" to package.json's (win) chromium-args for the windows export. The file is in the Construct 2 folder, under exporter.
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Post » Tue Jul 12, 2016 10:32 am

Silverforce wrote:Absolutely nothing.

Thank you very much. Can't wait to test it at home that evening.
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Post » Tue Jul 12, 2016 12:36 pm

I'd love to hear some official information about Scirra regarding this plugin.. They said it months ago that they're waiting for a 3rd party update to complete. Is this still the case? Steam support is very important and without @MadSpy we'd only have an outdated experimental plugin. Can you please tell us something about this @Ashley ? Don't leave us hanging please. :) It would be better than nothing to have a temporary export option that would export the game with this combination:

rasulmono wrote:Awesome! It works with SDK 1.36 + nw.js 0.13.2 + greenworks 0.13.0. No black screens, no any problems, achievements works fine!
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Post » Tue Jul 12, 2016 2:06 pm

@Silverforce, @MadSpy thanks for your help! Just tested overlay, works perfect!
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Post » Tue Jul 12, 2016 3:46 pm

Chrome 52 should be out soon, followed shortly by NW.js 0.16 - I'll try again for that version.
Scirra Founder
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Post » Tue Jul 12, 2016 3:49 pm

Hi guys! I'm seriously considering putting one of my games to Greenlight. Is there any up-to-date tutorials/blog posts about the state of C2 x Steam where I could find information in one place?

Seriously considering buying that plugin, if it works. Great job!
Last edited by robotecollective on Tue Jul 12, 2016 4:45 pm, edited 1 time in total.
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Post » Tue Jul 12, 2016 3:52 pm

Ashley wrote:Chrome 52 should be out soon, followed shortly by NW.js 0.16 - I'll try again for that version.

Thank you. It's good to feel informed. :)
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Post » Wed Jul 13, 2016 5:03 am

glerikud wrote:I'd love to hear some official information about Scirra regarding this plugin.. They said it months ago that they're waiting for a 3rd party update to complete. Is this still the case? Steam support is very important and without @MadSpy we'd only have an outdated experimental plugin. Can you please tell us something about this @Ashley ? Don't leave us hanging please. :) It would be better than nothing to have a temporary export option that would export the game with this combination:

rasulmono wrote:Awesome! It works with SDK 1.36 + nw.js 0.13.2 + greenworks 0.13.0. No black screens, no any problems, achievements works fine!


It works just fine, just updated my game on Steam with NW 0.13, and Greenworks 0.13.

I was previously on 0.13 alpha 7, and the final release build has some extra optimizations so the game runs even faster.

Is there a reason why you would need 0.14 or 0.15? As far as I've tested, they aren't better. 0.13 is stable and no performance issues.
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Post » Wed Jul 13, 2016 7:31 am

At this juncture everything works fine for my game too. But Linux and Mac builds are out of the running, because Greenworks plugin doesn’t work properly (black screen on Linux builds). There are two ways for me: 1. upload on steam Linux and Mac build without achievements and overlay 2. forget about Linux and mac players (10% of all players or so).
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