Experimental Greenworks plugin

Discussion and feedback on Construct 2

Post » Sat Aug 20, 2016 11:04 am

Hey, how I can deactivate the overlay once it is active?
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Post » Wed Aug 24, 2016 12:00 am

OH Snap. Nice work Ash, im going to try going from:
- Construct r216
- Node Webkit 10.5
- first release of greenworks

To:
- Construct r233
- Node 15.0
- Latest release of Greenworks addon...

I expect i will either tear a hole in space and time or I will die trying. Either way, im ready for the adventure.

Thanks for the work. Im ready to guinea pig it up!
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Wed Aug 24, 2016 12:24 am

80bit wrote:OH Snap. Nice work Ash, im going to try going from:
- Construct r216
- Node Webkit 10.5
- first release of greenworks

To:
- Construct r233
- Node 15.0
- Latest release of Greenworks addon...

I expect i will either tear a hole in space and time or I will die trying. Either way, im ready for the adventure.

Thanks for the work. Im ready to guinea pig it up!


Good luck, let us know how it goes!
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Post » Wed Aug 24, 2016 12:47 am

@80bit
I got it working a couple posts back, let me know if you have any problems!
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Post » Wed Aug 24, 2016 5:15 am

dang i cant seem to get it to run on windows 7. maybe win7 is just too old? It stats nw.exe then steam says Cosmochoria is running, but nothing ever actually runs. There are 2 nw.exe processes in task manager, but cosmo never opens. Rolling back to the steam downloaded version its all good again.

I even tried setting it up as a depot / actual downloadable beta branch from steamworks and no dice... she wont run. Mac works great! :)
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Wed Aug 24, 2016 5:30 am

Hmm i figured out that it runs straight from the folder, like if i browse local files, so i tried removing the --in-process-gpu flag from the steamworks installation settings and that seems to have resolved it. Tho now i cant seem to get the overlay to come up. I dont gaf tho. Im shipping it. ;)
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Wed Aug 24, 2016 7:27 am

80bit wrote:Hmm i figured out that it runs straight from the folder, like if i browse local files, so i tried removing the --in-process-gpu flag from the steamworks installation settings and that seems to have resolved it. Tho now i cant seem to get the overlay to come up. I dont gaf tho. Im shipping it. ;)


I don't know if this experimental is working or not but if you are thinking of shipping without it working properly I can then really recommend the Steam4C2 plugin on the scirra store. I use it for my game and it works like a charm with achievements, overlay, online leaderboards, statistics and everything. So it would be a shame to see you ship a game without such an important feature when there is such a simple solution available :D

Always good to have alternatives.

Anyway, best of luck with the release :mrgreen:
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Post » Wed Aug 24, 2016 7:47 am

Anonnymitet wrote:
80bit wrote:Hmm i figured out that it runs straight from the folder, like if i browse local files, so i tried removing the --in-process-gpu flag from the steamworks installation settings and that seems to have resolved it. Tho now i cant seem to get the overlay to come up. I dont gaf tho. Im shipping it. ;)


I don't know if this experimental is working or not but if you are thinking of shipping without it working properly I can then really recommend the Steam4C2 plugin on the scirra store. I use it for my game and it works like a charm with achievements, overlay, online leaderboards, statistics and everything. So it would be a shame to see you ship a game without such an important feature when there is such a simple solution available :D

Always good to have alternatives.

Anyway, best of luck with the release :mrgreen:


yes, but only for those who have a lot of money, and believe pounds becomes very expensive for me.. converting 59 pounds to the currency of my country (Real) would cost R$ 251.96, and that I consider much (it's more than I paid in construct2 license and greenlight rate together). When I have this money will be other story, but for now =/
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Post » Wed Aug 24, 2016 8:00 am

gillenew wrote:yes, but only for those who have a lot of money, and believe pounds becomes very expensive for me.. converting 59 pounds to the currency of my country (Real) would cost R$ 251.96, and that I consider much (it's more than I paid in construct2 license and greenlight rate together). When I have this money will be other story, but for now =/


I understand that and I know that is why many are waiting for the official plugin. But I just wanted to let people know that there is an alternative that works if they didn't know. And if you have a game ready to be published on Steam, then you'll earn that money that you've paid for the plugin back the first day of release no doubt.

But I totally understand your situation Gillenew. But I have seen your creations and your great games should be on Steam with all its glory features ;)
Last edited by Anonnymitet on Wed Aug 24, 2016 8:03 am, edited 1 time in total.
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Post » Wed Aug 24, 2016 8:01 am

@Anonnymitet

I will get steam overlay working no worries.

Ive been asking the devs of Steam4C2 about Mac & Linux support for a long while now, and never had a response other than 'working on it' so it's not a viable solution for me.
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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