Export Construct project as a video file

New releases and general discussions.

Post » Thu Sep 24, 2009 11:07 pm

The thing is you cant even see every frame, that's why most screencaptures are set to go from 40 to 60 fps.
Plus the events to paste everything into a canvas, and then use imagemanipulator to save it are going to really slow it down, especially if you have to wait a tick....
And yes you would still need to figure in timedelta in there somewhere.
Btw CamStudio is a free alternative.
[url:1b5vrs5z]http://camstudio.org/[/url:1b5vrs5z]
Image Image
B
161
S
48
G
90
Posts: 7,350
Reputation: 66,755

Post » Fri Sep 25, 2009 12:20 am

[quote="newt":2xogaibe]
And yes you would still need to figure in timedelta in there somewhere.
/[/url][/quote:2xogaibe]

camstudio wont work, you dont understand that these programs fudge things up big time when it come to animation recording. they're not designed to cap a high framerate, and when they do the video needs to be small, and the capping of such highframerates will mess up the recording since the playing of the program uses the same resources as the recorder. ideally for high quality animation recording you want the video to be rendered so that you can get every frame, and not rely on system specs for the playing of the animation during the recording. U most certainly do not want timedelta, as the fps will be under 10 on any normal machine during the process, so then when the animation plays back once you put all the rendered frames together, everything will run at 10x speed. i have alot of experience with this kind of thing. video records will give you undesirable results if your looking for professional quality.

now im not sure if hes just using construct as a medium for making his video and wants things to be top notch, or if he simply want a pretty good job of capturing simple things. for the latter my method isnt ideal. but if its the former then it is.

btw ash theres no way of exporting a frame as an image? id think a screen cap function for percisely this kind of use would be nice.
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Fri Sep 25, 2009 10:43 am

Dumping the whole frame buffer into an image would work?
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Fri Sep 25, 2009 11:57 am

Thanks people for all your support with my pilgrimage in the animation...

The fact is: I will do everything in construct, with a background music and sound effects... so, shooting every frame won't work,
I know I can join all the frames with some programs and them insert the audio with other, but I know that there is no need to do that, because construct can do a better job.

I will go with Ashley's advice.

BTW: The construct community grew a lot! No surprise, but it's very cool!
B
2
G
4
Posts: 27
Reputation: 1,104

Post » Fri Sep 25, 2009 12:35 pm

yes fraps should be your best choice then.

and yes mipey it would work, it would be slow, but if you catch every frame the slowdown during rendering wouldnt have an effect.
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Previous

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 5 guests