Export Project Cordova and conversion of Ludei [solution]

Ideas and discussion about publishing and distributing your games

Post » Mon Jun 01, 2015 8:30 pm

Hello ))

With standard export games and fill in ludei an error. Always I use this method:

1.Export project Cordova (in the project must not be the name of the file in any other language other than English.).
2. Choose one type of music conversion .ogg (for Android). Universal Platform (mobile, tablet).
3. Upload .zip file https://cloud.ludei.com/cloud/ select the item (very important) CORDOVA, continue as follows:

Cordova / Android / "webview +" (4.0 + android, if you set "system webview" everything will be laggy) / 3.6

Upload to mobile / tablet - the name of the game-debug.apk
The game gives even 60 frames.

Yesterday i try and all time give letter:

Something went wrong during the compilation of your project
Plugin (s) found in your project
- Com.ludei.webview.plus
The command 'plugin add' failed. We can not install the plugins you've provided, this is most likely not a problem with CocoonJS itself. Check the configuration of your plugins (it can be found inside the plugin.xml file of each plugin).


I tried even the standard examples projects CS2, still "webview+" does not work, "webview system" works but why is it needed with 4 frames per second in game ...

If someone is able to compile as "Cordova" and "WebView +", please write like ...
Image
Video example how i exports projects (i use rev 195, and try rev 206): https://www.youtube.com/watch?v=XkJqdCa ... e=youtu.be
Last edited by satainkara on Fri Jun 26, 2015 11:29 am, edited 1 time in total.
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Post » Fri Jun 26, 2015 11:27 am

I take answer from Marta from Ludei company! :)

need for export:

In constract 2: Cordova / Android / webview+ 4.0 / Delete config.xml file in folders project / in cloud ludei set 3.6 .

:) :D
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Post » Fri Jun 26, 2015 2:04 pm

If it is a project for Cordova, it is better if you start using the new cloud: http://cocoon.io/
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Post » Sat Jun 27, 2015 4:45 pm

@ludei hey I'm using cocoon.io and I'm having issues with compiling iOS. Android compiles fine but iOS never compiles. Here's what I did.

Exported C2 project with Cordova, I compressed the files into zip folder excluding the config.xml, I used guided creation to help me, chose to drop a zip file, chose canvas+, I installed the in app browser plugin, put the same Bundle ID as in the ios app, uploaded an icon, and tried to compile but fails with iOS.

I didn't touch the signing keys and I don't know what Content URL is for so I didn't touch that either (is this the problem?).

I even followed this tutorial but no luck.
http://www.joshmorony.com/how-to-build- ... -cocoonjs/

What am I doing wrong? Please help. Thanks.
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Post » Sat Jun 27, 2015 8:35 pm

Why don't you use phonegap build??????
It just works.
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Post » Sun Jun 28, 2015 2:54 am

llfstudios wrote:@ludei hey I'm using cocoon.io and I'm having issues with compiling iOS. Android compiles fine but iOS never compiles. Here's what I did.

Exported C2 project with Cordova, I compressed the files into zip folder excluding the config.xml, I used guided creation to help me, chose to drop a zip file, chose canvas+, I installed the in app browser plugin, put the same Bundle ID as in the ios app, uploaded an icon, and tried to compile but fails with iOS.

I didn't touch the signing keys and I don't know what Content URL is for so I didn't touch that either (is this the problem?).

I even followed this tutorial but no luck.
http://www.joshmorony.com/how-to-build- ... -cocoonjs/

What am I doing wrong? Please help. Thanks.


I am struggling with the same problem
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Post » Sun Jun 28, 2015 3:06 am

@pcfernandesjr at least I know I'm not the only one. The cocoon.io is still in beta so I don't know if I'm doing something wrong or if it's a bug in cocoon.
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Post » Mon Jun 29, 2015 8:58 am

pcfernandesjr wrote:
llfstudios wrote:@ludei hey I'm using cocoon.io and I'm having issues with compiling iOS. Android compiles fine but iOS never compiles. Here's what I did.

Exported C2 project with Cordova, I compressed the files into zip folder excluding the config.xml, I used guided creation to help me, chose to drop a zip file, chose canvas+, I installed the in app browser plugin, put the same Bundle ID as in the ios app, uploaded an icon, and tried to compile but fails with iOS.

I didn't touch the signing keys and I don't know what Content URL is for so I didn't touch that either (is this the problem?).

I even followed this tutorial but no luck.
http://www.joshmorony.com/how-to-build- ... -cocoonjs/

What am I doing wrong? Please help. Thanks.


I am struggling with the same problem


Please, send us the error log provided after the compilation fails. We will have a look at it.

It is possible that the problem is the plugin. If it is not updated to work in Cordova 5.0.0, the compilation will fail.

Regards
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Post » Tue Jun 30, 2015 12:27 am

@ludei This is what I get when I click on the apple icon after it fails to compile.

https://drive.google.com/file/d/0B2KTfJ ... sp=sharing
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Post » Tue Jun 30, 2015 8:21 am

Hello,

If you check the end of the log, you will find these lines:

In file included from cordova/platforms/ios/Dodgy Ninja/Plugins/org.apache.cordova.inappbrowser/CDVInAppBrowser.m:20:
cordova/platforms/ios/Dodgy Ninja/Plugins/org.apache.cordova.inappbrowser/CDVInAppBrowser.h:23:9: fatal error: 'Cordova/CDVWebViewDelegate.h' file not found
#import
^
1 error generated.

** ARCHIVE FAILED **


This error means that the plugin is not updated to work on the Cordova version our compiler supports.

https://cocoon.io/doc/faq#my-plugin-doe ... piler-why-
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