@Nagval333 actually, thank you...I did search the forums and all I saw about android export are complains.
...Soo close...Refunding incoming...
Android, and simplicity was the main reason to choose Construct2...And I'm not even trying to sell my creations...I hope you upgrade the software to allow direct .APK export, and no slowdowns and fps issues soon.
You just need to be patient to read documentation and try to export using wrapper. Even wrapper still give best performance, just try by yourself. Steam give you 14 days money back, so no need to hurry.
Actually, Steam gives you 2 hours of gameplay / usage only. So if I dig into figuring out how this wrapping works. I'll lose a whole day. And there my money go down the drain of a software I won't use. I guess I'll just suck it up and learn to use Unity instead. I'll use Construct2free version to mock-up my ideas. Although, for that I could use also Stencyl, as it has no limitations on "lines of 'code'" or amount of assets and you'll export to web anyways. But the block-type programming might help you more with the actual Unity scripts.
You'll not lose a whole day or 2 hours just to try how good intel XDK is. You can try flapping bird template or other example template and export it using intel XDK, and you can close construct 2, how much minutes it takes? If you already bought and you don't even to try then you'll get nothing.
To export to Android, you choose the "Cordova" option in the export dialog, which covers both iOS and Android. There's no dedicated icon for each, but that doesn't mean it doesn't support them. With Crosswalk Android export should work well on Android 4.1+, and you don't need it for Android 5.0+.