Export to C++ code

New releases and general discussions.

Post » Tue Nov 27, 2007 8:49 pm

Here's a suggestion :D
I think it would be REALLY useful if there we could export our creations in C++ code.
That would open endless possiblities, like console game development.
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Post » Wed Nov 28, 2007 8:45 pm

I wonder how this would jive with GPL licensing. The resultant code would most likely use large chunks of code from Scirra itself -- think back to that Jamagic wrapper object they made for MMF that you could do anything Jamagic could through it. Same for PureBasic. Hmmmmmmm.........
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Post » Fri Nov 30, 2007 9:51 pm

We'll have to wait for Scirra's aproval then.
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Post » Sat Dec 01, 2007 8:06 pm

Sorry - I can't see any reason why this is a good idea. The plugin code can't be exported to C++ code. The best you'd get is a small improvement to event performance at best, and in a real world game, due to the parallel processing of events and display, this would have no effect. Also it doesn't actually help portability to consoles, it's still just as hard - the best thing to do for console portability is for someone to port the runtime to a console, since it's open source.
Scirra Founder
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