export to iOS with CocoonIO question

Discussion and feedback on Construct 2

Post » Mon Feb 22, 2016 10:21 pm

I'm trying to export to iOS with CocoonIO and they want Provisioning profile and Certificate(p12) but they don't say wich ones, is it for my developer account or for the game?
Has anyone done this ?
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Post » Wed Feb 24, 2016 2:32 am

do you have a mac cuz this is only possible if you have one
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Post » Wed Feb 24, 2016 8:06 am

yes I do
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Post » Thu Feb 25, 2016 12:30 pm

Well, even if you did manage to give them the right signing keys (Provisioning Profile and ".p12" Certificate) you wouldn't be able to export this way. In order to use Cocoonjs you have to do the signing part yourself. This won't be a problem as long as you've got a Mac. When exporting to iOS through cocoon without signing keys, they will send you a direct download link giving you a ".xarchive" file. You will have to sign this file in order for it to become a ".ipa" file. To do so, open it with Xcode. (You should have both the Provisioning Profile and the .p12 certificate created and installed in your computer before openning it) Now you should see a window in which you can tell Xcode where and how to you want it to be exported. After you choose it will automatically search for Profiles, certificates and Bundle IDs that can be used to sign the file.

If you don't have the ".p12" yet, here's a link that will help you get it.
http://appfurnace.com/2015/01/how-do-i-make-a-p12-file/
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Post » Thu Feb 25, 2016 1:50 pm

I was talking about Cocoon IO not Cocoonjs
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