Export to PS3/360/Vita/other consoles with webkit?

Discussion and feedback on Construct 2

Post » Fri May 17, 2013 3:17 pm

It looks like webkit can work on the PS3, 360 and Vita. Can there be console exports in our future?

http://community.us.playstation.com/t5/PlayStation-3-Support/Sony-Confirms-Vita-s-Browser-Is-WebKit/td-p/36321393

http://community.us.playstation.com/t5/PlayStation-3-Support/Webkit-browser-for-PS3-by-EA-available-to-developers/td-p/30368697

ChrisAlgoo2013-05-17 15:37:09
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Post » Fri May 17, 2013 3:25 pm

The biggest problem is: License

No one can get PS3 SDK for free, however Vita has been changed and released SDK for free but it only works for C#.

Have you seen a HTML5 game example in PS Vita?
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Post » Fri May 17, 2013 7:16 pm

If it's just webkit and not a real browser engine it probably sucks. By default WebKit alone doesn't give you WebGL, hardware accelerated canvas 2D, Web Audio API, WebSockets, etc. etc...

If it was based on Chromium instead, for example, you'd get all of that, but WebKit by itself is pretty poor for games.
Scirra Founder
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Post » Fri May 17, 2013 8:40 pm

Having tested the PS Vita browser myself, I can only say that it sucks. It's just as bad as the Nintendo Wii U browser (it's really just the bare basic Webkit with only a few extensions, if any).

I honestly don't even know why anyone would want to develop an HTML5 game on PS Mobile though.

Monodevelop is a great IDE and Sony put some serious work into the documentation of their libraries. The included examples basically make your game for you.

The only downside to C# is the fact that doing Functional (Reactive) Programming is tough as nail*. But then, that's not something HTML5 developers would be used to anyways.

*I'm still struggling to re-code any of the included examples to a purely functional approach, as I'm really opposed to the anti-modular/anti-parallel concept of classesBlinx1232013-05-17 20:42:59
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Post » Fri May 17, 2013 10:00 pm

Blinx, could you elaborate on your asterisk? I've never heard classes described as anti-modular or anti-parallel.
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Post » Thu Jun 13, 2013 10:56 pm

[QUOTE=Ashley]If it was based on Chromium instead, for example, you'd get all of that, but WebKit by itself is pretty poor for games.[/QUOTE]

I'm no programmer at all but I am imagining: what if Scirra creates a full Chromium-based browser that can work on any console, as part of the game itself?

For example, upon export, a particular module in C2 bundles the game with a Chromium that's made for it, so that it will work easily on the console. Would that be that hard to do? Sorry if I'm saying blasphemies hehe, as I said I have no clue when it comes to programming, but if I was a programmer, I'd certainly try to see what I can do for that :)
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Post » Fri Jun 14, 2013 2:55 am

It must be hard to do, as node-webkit uses chromium too but the mac/linux doesn't work as well as Chrome does.
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