exported NW.js build gives red loading bar

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Post » Fri Jul 10, 2015 6:58 pm

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1st try:
export gives PNGOUT.exe stopped working error. build completes. try to open windows 32 and 64 builds. both give red loading bar.
2nd try:
turn off png recompression. no more errors. build completes. try to open windows 32 and 64 builds. both give red loading bar.
3rd try:
turn off minify script. still no errors. try to open windows 32 and 64 builds. both give red loading bar.
4th try:
delete only 3rd party plugin from project (csv2array). still no errors. try to open windows 32 and 64 builds. both give red loading bar.
5th try:
open platform template. export. build works.

??????

project details:

my exported project is still very small. win32 and win64 folders are roughly the same size as of the template-platformer (67mb for win32 and 83mb for win64)
7 layouts
17 eventsheets
~90 objects (in object type folders)
~20 images (biggest image is 112x128)
3 families
0 sounds
0 music
1 .json file

game runs with no problems on preview (both chrome and NW.js. althought the NW.js preview has some NASTY Vsync)
construct 206
downloaded NW.js today (latest version)

ideas?!?
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Post » Mon Aug 17, 2015 4:31 pm

Same problem

its the first time i have this bug
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