Exportin in nw.js

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Post » Mon Jul 17, 2017 1:36 pm

hi guys,
i have some questions about exporting in nw.js for old window OS like XP and Vista.
my first question is: Can i export for xp and vista by installing an old version of nw.js?
second question: If this is possible, which of the many should I download and install instead of what I currently have? What is the latest compatible on XP/Vista (https://www.scirra.com/nwjs)
The last question is a bit generic, I would like to know if playing a game builded on C2 and exported with nw.js requires some particular hardware requirement, such as a video card that supports openGL 2.0 rather than 1.2, etc.
Thank you in advance for anyone who wants to respond
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Post » Mon Jul 17, 2017 2:59 pm

NN81 wrote:hi guys,
i have some questions about exporting in nw.js for old window OS like XP and Vista.
my first question is: Can i export for xp and vista by installing an old version of nw.js?
second question: If this is possible, which of the many should I download and install instead of what I currently have? What is the latest compatible on XP/Vista (https://www.scirra.com/nwjs)


Version 0.14.7 is the last one with XP support.
Legacy Support : https://nwjs.io/downloads/

The last question is a bit generic, I would like to know if playing a game builded on C2 and exported with nw.js requires some particular hardware requirement, such as a video card that supports openGL 2.0 rather than 1.2, etc.
Thank you in advance for anyone who wants to respond


All GPUs that are blacklisted doesn't work:
https://www.khronos.org/webgl/wiki/Blac ... Whitelists
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Post » Mon Jul 17, 2017 6:39 pm

All GPUs that are blacklisted doesn't work:
https://www.khronos.org/webgl/wiki/Blac ... Whitelists


hi thank for reply, i have an old ati mobility radeon x1600 that are blacklisted and with driver older than 2009, and work with games, so the The point about graphic requirement should be another.. maybe opengl instead of webgl??
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Post » Mon Jul 17, 2017 7:21 pm

You can force chrome/nwjs to ignore the gpu blacklist. I don't know if it's by default in nwjs or maybe older version have other blacklists. However, if the blacklist is ignored doesn't mean that it work.
I think WebGl has to be supported direct in the GPU driver. On the khronos webside there is nothing about opengl support to use webGL. If you want to be on the safe side for webgl support you have to follow the information on the khronos webside.
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Post » Tue Jul 18, 2017 9:18 am

Asmodean wrote:You can force chrome/nwjs to ignore the gpu blacklist. I don't know if it's by default in nwjs or maybe older version have other blacklists. However, if the blacklist is ignored doesn't mean that it work.
I think WebGl has to be supported direct in the GPU driver. On the khronos webside there is nothing about opengl support to use webGL. If you want to be on the safe side for webgl support you have to follow the information on the khronos webside.

you are right, it is something like that, in fact, if I do not change anything from the browser, game run slow, if i override for blacklist gets faster, but when I export to nw.js I have no way of touching these parameters in My specific case turns more fluid in nw.js than with the browser
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