exporting assets for c2 please help

Get help using Construct 2

Post » Wed Mar 01, 2017 12:43 am

im creating my own game assets using inkscape and making each item withing that software. My problem is when i export them they are either too big or way too small. is there a certain size i should export each asset at or should i make a certain size canvas to work in and create everything within that..........can someone please help me????


thank you
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Post » Wed Mar 01, 2017 3:37 am

You can use any size sprite in C2 however the more you reduce or enlarge a sprite the fuzzier it gets and you will drop pixels so it is best to stick with a size close to the size you want them to appear in the game.

Common sizes are all divisible by 8 so 8x8, 16x16, 32x32, etc.

I use 32x32 for my game size primarily because you can get ready made sprites already designed that size so they will look good when added to the game.
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Post » Wed Mar 01, 2017 3:55 am

ok im gonna just draw everything within a canvas that is the screen res of a phone and hopefully that will make them look good
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Post » Wed Mar 01, 2017 4:51 am

also what canvas size should i work in for an android game? im finding conflicting info.
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Post » Wed Mar 01, 2017 11:30 am

t redeemed t wrote:also what canvas size should i work in for an android game? im finding conflicting info.



Depends on the DPI but if you use a canvas 1024x720 and set to letterbox scale it will fit and look good.
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