Exporting for Desura

Discussion and feedback on Construct 2

Post » Thu Aug 29, 2013 11:51 pm

Hello!

I have a question regarding which is the best way to export my game to be sold on Desura in the next few days.

Originally, I assumed Node Webkit was the best idea, though maybe anyone else had any suggestions I'd be open to them.

Thanks!
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Post » Fri Aug 30, 2013 1:06 am

Node-webkit for desktops is the best way.
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Post » Fri Aug 30, 2013 6:27 am

Node-Webkit is fine, but you might want to check this first-

http://www.scirra.com/forum/topic74564.html

With Node-webkit, basically anyone with a zip file extractor can open the package.nw file you have and extract every graphic in the game, change it, then put it back. andreyin2013-08-30 06:30:07
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Post » Fri Aug 30, 2013 7:47 am

That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).
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Post » Fri Aug 30, 2013 4:00 pm

[QUOTE=alspal] That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).[/QUOTE]

Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.
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Post » Sat Aug 31, 2013 3:31 pm

[QUOTE=firebelly] [QUOTE=alspal] That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).[/QUOTE]

Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.[/QUOTE]

http://www.masseffectsaves.com/mods.php

Or maybe it takes a lot more effort to produce the content. Making a 8 bit texture for some cube man is a lot different than sculpting a normal map, and tweaking a bunch of shaders for a next gen game.

EA does nothing to stop or hinder Mass effects mods.
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