exporting to flash or java

New releases and general discussions.

Post » Mon Feb 22, 2010 1:58 pm

as we know mmf 2 can export to flash (soon) and java (i would like to see this, specialy java mobile exporter! :3).. so why cant construct? i would like to see this : )

its great tool! tho my friends (they use mmf 2) say that it sux.. i dont think so ._.
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Post » Mon Feb 22, 2010 2:16 pm

[quote="Zode":3d8ty10z]so why cant construct?[/quote:3d8ty10z]

You know, probably because it uses DirectX and has hardware accelerated graphics? On a basic level it's just not too likely and would be pretty limited even if they would manage to (waste A LOT of time) and code such an export thing.
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Post » Mon Feb 22, 2010 2:20 pm

[quote="Somebody":2vu1a4i9][quote="Zode":2vu1a4i9]so why cant construct?[/quote:2vu1a4i9]

You know, probably because it uses DirectX and has hardware accelerated graphics? On a basic level it's just not too likely and would be pretty limited even if they would manage to (waste A LOT of time) and code such an export thing.[/quote:2vu1a4i9]
uhh
mmf2HWA.exe <-- mmf 2 has hardware accelleration too
and it uses direct x too.. since my dirx crashed oneday when i tried it lol..
but yah they better finish up the editor and some plugins.. exporters are just extra.. or they could release somekind of exporter SDK so that other people can do the exporters (like clickteam did on plugin sdk.. :f)
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Post » Mon Feb 22, 2010 2:20 pm

We couldn't do it well with the architecture of Construct 1. It's something we've got in mind for Construct 2.
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Post » Mon Feb 22, 2010 2:26 pm

[quote="Ashley":3r5hu21q]We couldn't do it well with the architecture of Construct 1. It's something we've got in mind for Construct 2.[/quote:3r5hu21q]
:)
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Post » Mon Feb 22, 2010 4:21 pm

While we're on the topic of exporters, I think an SDL runtime would be pretty kick-ass for Construct 2. That would allow you to export the game to run on a crap ton of mobile devices, including the iPhone, Android, PSP, DS, etc.
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Post » Mon Feb 22, 2010 4:37 pm

[quote="linkman2004":3gbafitj]While we're on the topic of exporters, I think an SDL runtime would be pretty kick-ass for Construct 2. That would allow you to export the game to run on a crap ton of mobile devices, including the iPhone, Android, PSP, DS, etc.[/quote:3gbafitj]
lol just think of it.. XD
*i have max media dock for ds : 3
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Post » Mon Feb 22, 2010 7:31 pm

Hey Zode, for now if you want to get your games on the web GameJolt has a java web starter that works with Construct games. Cros, the guy that runs the place, has even made a Construct plugin that allows highscore and achievement info for your game if you want. GameJolt is becoming a pretty popular site for indie games too, so you might want to check that out. It's one option anyway.
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Post » Tue Feb 23, 2010 10:28 am

[quote="deadeye":2sfxmmx4]Hey Zode, for now if you want to get your games on the web GameJolt has a java web starter that works with Construct games. Cros, the guy that runs the place, has even made a Construct plugin that allows highscore and achievement info for your game if you want. GameJolt is becoming a pretty popular site for indie games too, so you might want to check that out. It's one option anyway.[/quote:2sfxmmx4]
if it works its good enough for me!
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Post » Tue Feb 23, 2010 5:00 pm

[quote="Zode":2ytx52x1]mmf2HWA.exe <-- mmf 2 has hardware accelleration too[/quote:2ytx52x1]
Are you sure this version can export to Java and Java Mobile?
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