Exporting to Steam using Construct 3

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Post » Tue Jun 27, 2017 9:47 am

Ashley wrote:It's on the todo list. Launching a product has been non-stop insanity for months on end, and we still have more work to do. Please be patient while we try to get through everything.


Thank you Ashley, that's all I wanted to hear :)
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Post » Wed Jun 28, 2017 12:56 pm

Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.


Yeah. I feel you bro. I'm using construct for developing mobile games still no luck on making money.That's why I'm planning to switch on developing games on PC.But I'm not sure if scirra will implement Steam and don't know when they will released the full version of C3.I have an existing license for Game Maker Studio 1 maybe I will just to used my 20% discount to upgrade on Game Maker Studio 2 and used it for developing games for PC and just used my existing license on C3 for making mobile games
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Post » Tue Jul 04, 2017 8:28 am

ihvan020 wrote:
Construct 3, easiest to learn, lacks ways to make money, Steam NOT confirmed, lacks PS4 or Xbox One support, the crappy mobile market is a dead dog, you can't make money on mobile since everybody expects even the best games for free.

Game Maker Studio 2 has Steam, Xbox One and PS4 support. Visual drag and drop coding.

Unity + uScript (a visual scripting plugin) is also great option, and Unity also exports to Steam, Xbox One and PS4.


Yeah. I feel you bro. I'm using construct for developing mobile games still no luck on making money.That's why I'm planning to switch on developing games on PC.But I'm not sure if scirra will implement Steam and don't know when they will released the full version of C3.I have an existing license for Game Maker Studio 1 maybe I will just to used my 20% discount to upgrade on Game Maker Studio 2 and used it for developing games for PC and just used my existing license on C3 for making mobile games


Yes GM2 has PS4 and XBOX one support, but I just read below

https://www.yoyogames.com/blog/437/game ... ts-out-now

At those prices the console exporters will not mean anything to most Indie Devs.
I suppose you can wait till you have a hit PC game on your hand and then only purchase the exporters to get your game on those systems, but out ouch man. That's a lot of moolah :shock:
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Post » Wed Jul 05, 2017 12:38 pm

@ashley we understand that you guys are overloaded with things to do now, but why the hell you marked my post as "already implemented" and never answered me back? That make absolutely no sense, and you could have made everything clear for us way before. :|

https://construct3.ideas.aha.io/ideas/C3-I-161
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Post » Wed Jul 05, 2017 1:05 pm

The Greenworks C3 plugin is already implemented, it's just we've had literally no time to test it and release it. I've switched the status back to "planned" until we get round to finishing that.
Scirra Founder
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Post » Thu Jul 06, 2017 1:30 pm

That's totally understandable ;) . Hopefully we will be able to get our hand on this plugin as soon as possible :).
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