Hi.. I'm currently experimenting with adding signposts within a platformer..
When the player object is overlapping a signpost sprite, a text object appears above and displays the text contained within the signpost variable.
player on collision with Signpost ---> Signposttext set text to signpost.signtext
However it always displays the text from the *first* instance of the signpost object, rather than the one the player has collided with.
I tried it with a number based instance variable, simply called "id" with '0' for the first signpost and '1' for the second signpost... that too, also displayed "0" no matter which instance was collided with.
I tested it to see if it was because it was a variable at all.... I set it to display the signpost.x instead of the signpost.signtext variable, and it works, it picked the instance that had been collided with.
So have I found a bug or am I missing something? D:
thanks in advance! I'll post the full cap into the C2 Tests thread when i've got it working
(It's a very smooth inertia based platform movement with a ton of settings you can change whilst it's running