The Combobox works but if i want to play random sounds for example (Footsteps, Explosions etc.), i have to create a new event for each sound and the eventlist gets HUGE.
I don't think this is very productive and highly annoying...
The best thing would be to replace the combobox with an inputfield that accepts expressions.
5 Footsteps imported (Footstep0 to FootStep4)
Expression for the Audio-Object: " "footstep" & random(5) "
You get the idea :)