Expressions / Textinput for the Sound Object

Discussion and feedback on Construct 2

Post » Sat Dec 10, 2011 6:01 pm

Hey @Ashley please add Expressions / Textinput for the Sound Object.

The Combobox works but if i want to play random sounds for example (Footsteps, Explosions etc.), i have to create a new event for each sound and the eventlist gets HUGE.

I don't think this is very productive and highly annoying...

The best thing would be to replace the combobox with an inputfield that accepts expressions.

Example:
5 Footsteps imported (Footstep0 to FootStep4)

Expression for the Audio-Object: " "footstep" & random(5) "

You get the idea :)

Ize2011-12-10 18:02:57
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Post » Mon Dec 12, 2011 9:58 am

bump
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Post » Mon Dec 12, 2011 2:54 pm

OK, on the todo list.
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Post » Mon Dec 12, 2011 3:19 pm

thanks alot :D
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Post » Mon Dec 12, 2011 3:27 pm

In fact on the todo list should be placed (if not already) a : make all comboboxes able to be used as combobox or expressions in action.

In the case of layouts, layers, sounds, tags, groups, etc... this applies too. The user should be able to use the solution that fits better his needs on the moment. (either fixed choice/combobox or expression/textfield)Kyatric2011-12-12 15:28:11
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Post » Mon Dec 12, 2011 6:24 pm

Good idea... i didn't think about calling layouts dynamically yet. :)
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Post » Tue Dec 13, 2011 12:25 am

[QUOTE=Kyatric] In fact on the todo list should be placed (if not already) a : make all comboboxes able to be used as combobox or expressions in action.[/QUOTE]
That is in fact on the todo list but is possibly a big job, so I was going to add workaround actions in the mean time.
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