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Post » Sat Jan 05, 2013 2:11 pm

Hi all, I'm new here but been toying around with CC for a while now and am busy on my first game. What I really want to know is how do I store pretty much everything externally, such as the graphic files, audio, and perhaps even the data?

This might seem like a stupid question, but the idea of one super large executable file doesn't do it for me.
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Post » Sat Jan 05, 2013 2:21 pm

You can load every content at runtime(audio, images, scripts, so everything). If you want to load images for example, create a sprite object in the editor, and use the "load frame from file" function.
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Post » Sat Jan 05, 2013 2:56 pm

Thank you, I'll try that!

Does CC also have support for archives? Like storing each level's things in a separate archive?
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Post » Sat Jan 05, 2013 7:28 pm

Yes, you can manipulate archives via the ZIP object(it's under the "data & file" section).
No problem. :)
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