[quote="Guyon":v7nsbf93]No... Just look at my example, it is all in the math
int(global('EarnedExp') / 20000)+1[/quote:v7nsbf93]
That method won't work properly. Since the amount of lives you have is directly tied to the amount of experience(or points) you have, losing lives won't work properly. You'll just gain back any lives you lost the instant that expression is used again.
Doppel's method is the best. However, the more conventional way of using modulus in this case would be:
If Score % 20000 = 0