[QUOTE=Joannesalfa] Don't you plan to integrate official facebook plugin conditions and actions?[/QUOTE]
@Joannesalfa Yes thats why scores and wall posting are first on the list for actions. So that along with the app requests will bring me past the point of the official for actions. As far as conditions. I'll see about adding those first because you are right, they are sorely lagging in this plugin.:) There just not as much fun for me to code. :(
New version 0.18: Includes three new trigger conditions: On App User Logged In: This will trigger whenever a user first accepts permissions(installs your app) or when their status changes to reflect this(user accepted permission on a different browser/machine) Note you need to use the update status action to fetch the users current status.
On App Not Installed This will trigger whenever a user first removes/denies permissions(uninstalls/rejects your app permissions) or when their status changes to reflect this(user rejected/uninstalled permissions on a different browser/machine) Note you need to use the update status action to fetch the users current status.
On Facebook Logged Out This will trigger whenever a user is not logged into Facebook in this specific browser window. Users can log out of other Browsers and this will not trigger until the user logs out of Facebook in the current window. Note you need to use the update status action to fetch the users current status.
[QUOTE=Joannesalfa] The most important about event is "non-trigger; Is user logged in" it means you already logged in before the game starts, it won't work to share some stuff on wall. [/QUOTE]
@Joannesalfa the three triggers on there will work to check for API load in the meantime but I am testing an update right now with API loaded and name available conditions. So it should be posted in a couple more hours.