Fade bahavior

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Post » Thu Mar 21, 2013 3:13 am

I've spent 2 hours trying to get my guy to take damage and nothing is working. When he collides with a wall, he fades out and when the fade out is finished it subtracts his health and sends him to another location. But he never reappears... basically, how do I simply "stop" the fade from triggering again? I have it to start the fade, then the fade ends and he has a new life, but it only gives me the option to restart or start the fade again.
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Post » Thu Mar 21, 2013 9:35 am

In the properties pane on the left side of the screen, under behaviours, check that destroy isn't set to after fade out (it should be set to no, in this case).
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