I made a scooping effect for sprites:
The source sprite is divided in many little canvas parts. These parts move to the mouse position. When reaching the mouse they should fade out and be destroyed. That works.
But when repeating the effect the fade out kicks in too fast!
No idea why
But it looks cool already
Btw. don't change the part size global to a smaller number, it makes Construct Crash for some reason
Here is the Cap file