Fade Behaviour Error?

For questions about using Classic.

Post » Tue Jul 05, 2011 7:30 am

I made a scooping effect for sprites:

The source sprite is divided in many little canvas parts. These parts move to the mouse position. When reaching the mouse they should fade out and be destroyed. That works.

But when repeating the effect the fade out kicks in too fast!
No idea why

But it looks cool already

Btw. don't change the part size global to a smaller number, it makes Construct Crash for some reason

Here is the Cap file
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Post » Tue Jul 05, 2011 7:36 am

i don have the slighest idea how to help you but the effect you achievend looks just amazing O_O
wish i have your skills :(
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Post » Tue Jul 05, 2011 9:32 am

Haven't looked at the .cap yet but couldn't you (have you) tried adding an event that waits for the Fade behaviour to end, before repeating?
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Jul 07, 2011 5:41 am

Yes I tried that, didn't work...

@Funny_Guy
Oh that's really not advanced, just turns the source sprite in many little sprites, give them RTS Behaviour and let them run at the target^^
I'm still beginner with Construct too
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