Failing to load on iPad

Discussion and feedback on Construct 2

Post » Sat Nov 03, 2012 11:29 pm

I'm not sure if this is the right place for this. Let me know if it's not the case...

So I'm loading up my game onto an iPad 1 & iPad 2 using CocoonJS. On the iPad 2, it's loading fine, albeit with funky text, but I'll be trying sprite text like in some examples I've seen around here. On the iPad 1, the html5 loader appears, gets to about 50-60%, then exits. The game isn't very large/intense at the moment, but do you think it's just overloading that poor lil' iPad's brain or something?
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Post » Sun Nov 04, 2012 12:54 am

Does your game use a lot of very large textures? It sounds like the device is running out of memory, especially since the iPad 1 has very limited resources.
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Post » Sun Nov 04, 2012 3:40 am

Yeah, keep in mind that the 1st gen ipad only has a mere 256mb of ram that's used simultaneously by the os, cocoonjs, images and sounds (which take a lot more space in ram than they do on disk because they have to be decompressed), so it's not much to work with!Arima2012-11-04 03:43:46
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Post » Mon Feb 11, 2013 10:58 pm

Y'all were absolutely right, running it on an iPad 2 & 3 works perfectly fine
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