Faint Vision Effect

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Post » Tue Apr 30, 2013 9:04 pm

For about one hour I am struggling here trying to create a fainting effect.
My player is heading to a bad place and I want a blurred-decrease in his FOV. As much he advances towards death, less visibility he gonna deserve. Player is in the middle of the screen and blackness should come from outside->inside circle shaped.

But, how to do this... any tips?
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Post » Tue Apr 30, 2013 11:42 pm

Hi,

is it top down, side scroller? what have you tried already.
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Post » Wed May 01, 2013 1:04 am

I've tried changing opacity and size of a mega black sprite [looking like looneytunes circles].
I've tried lots of "effects".
Now i am trying with two sprites using blend.
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